Electronic Arts Patent Grants

Distributed realization of digital content

Granted: January 19, 2021
Patent Number: 10896063
Techniques are disclosed that can obtain a description of intended digital content data in a producer computer, create a task graph of the intended digital content data, send the task graph to a consumer computer over a bus, execute the task graph locally in the consumer computer to realize an approximation of the intended digital content data, and render the approximation of the intended digital content data on a local display or other appropriate output device.

Facilitating multigame currencies in multiple online games

Granted: January 19, 2021
Patent Number: 10894214
A system and method for facilitating multigame currencies in multiple online games and security therewith is disclosed. The multigame currencies may be “spent” and/or “earned” by the players in the individual ones of the multiple online games. A request to use the multigame currencies in a given player account in a given online game may be authenticated through a third party identity that has been associated with the given player for the given online game. In situations where…

Code failure prediction system

Granted: January 12, 2021
Patent Number: 10891219
Target testing code based on failure paths can improve hit rates and reduce memory consumption. Aggregating failure signatures into clusters can help to identify additional tests to perform. Further, the signature clusters can be used to automate testing of a video game by, for example, identifying tests that test elements of the video game that are common to the signatures within a cluster and automatically executing the tests without user involvement. The results of the tests can be…

Videogame patch data compilation system

Granted: January 12, 2021
Patent Number: 10891125
The present disclosure provides a system and method for updating a game application during runtime of a game application. The game application is executed on a client computing device using application code that includes a function store. During runtime of the game application, a function asset is received and stored in the function store. The function asset includes either precompiled code or code written in a scripting language and includes a version identifier. To execute a particular…

Multiple character motion capture

Granted: January 5, 2021
Patent Number: 10885691
Various aspects of the subject technology relate to systems, methods, and machine-readable media for motion capture. The method includes obtaining a first video with at least one actor, the first video including a first set of movements of the at least one actor. The method also includes obtaining a second video with the at least one actor, the second video including a second set of movements of the at least one actor, the second set of movements correlating with the first set of…

Automated detection of emergent behaviors in interactive agents of an interactive environment

Granted: January 5, 2021
Patent Number: 10881964
Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated detection of emergent behaviors in interactive agents of an interactive environment. The disclosed system represents an artificial intelligence based entity that utilizes a trained machine-learning-based clustering algorithm to group users together based on similarities in behavior. The clusters are processed based on a determination of the type of activity of the clustered…

Multi-character interaction scenario

Granted: December 29, 2020
Patent Number: 10874945
An example method of multi-character animation comprises: identifying a single scene origin in an animation scene of an interactive video game; aligning, to the single scene origin, each game character of a plurality of game characters associated with the animation scene; generating, with respect to the single scene origin, a respective animation for each game character of the plurality of game characters; and causing each game character of the plurality of game characters to be…

Interactive agents for user engagement in an interactive environment

Granted: December 29, 2020
Patent Number: 10880192
Various aspects of the subject technology relate to systems, methods, and machine-readable media for interactive computer-operated agents for user engagement in an interactive environment. Computer-operated agents are introduced to help populate a session and are configured to maximize engagement rates among users associated with user-controlled agents. During these interactions, engagement metrics are collected that indicate different interaction rates at different times by the…

Prediction-based communication latency elimination in a distributed virtualized orchestra

Granted: December 29, 2020
Patent Number: 10878789
Sequence predictors may be used to predict one or more entries in a musical sequence. The predicted entries in the musical sequence enable a virtual musician to continue playing a musical score based on the predicted entries when the occurrence of latency causes a first computing system hosting a first virtual musician to not receive entries or timing information for entries being performed in the musical sequence by a second computing system hosting a second virtual musician. The…

Contrast ratio detection and rendering system

Granted: December 29, 2020
Patent Number: 10878540
Systems and methods can automatically detect bad contrast ratios in a rendered frame of a game application. A frame in the game application can be divided into a plurality of pixel regions with each pixel regions having multiple pixels. The systems and methods can calculate luminance of the pixels in the pixel region and calculate a contrast ratio for the pixel region based on the luminance of the pixels in the pixel region. The contrast ratio of the pixel region can be used to determine…

Content aggregation and automated assessment of network-based platforms

Granted: December 15, 2020
Patent Number: 10866946
In some embodiments, the present disclosure provides a content aggregation and assessment computing system that can be configured to host a network-based content platform. For example, content generated can accumulate value based on defined metrics. The system can automatically track the submitted content's value over time. The accumulated value may be associated with a user's profile based on pre-defined criteria. The accumulated value may be used to calculate a ranking for user…

Automated player control takeover in a video game

Granted: December 15, 2020
Patent Number: 10864446
Systems and methods are disclosed for converting a player-controlled character or virtual entity in a video game to at least temporarily be under emulated control when certain criteria is met, such as when the player's device has lost its network connection to a game server. The character or virtual entity may continue to behave in the game in a manner that emulates or mimics play of the actual player until the end of the game session or until the underlying connection problem or other…

Universal facial expression translation and character rendering system

Granted: December 8, 2020
Patent Number: 10860838
Systems and methods for universal facial expression translation and character rendering. An example method includes obtaining a three-dimensional face model of a face of a virtual character. The three-dimensional face model is presented in a user interface, with facial characteristics of the three-dimensional face model adjustable in the user interface. Definitions of facial shapes of the virtual character are obtained, with each facial shape being associated with a facial shape…

System for user sentiment tracking

Granted: December 8, 2020
Patent Number: 10860345
Some embodiments of the present disclosure include a video and audio sentiment analysis system. The video and audio sentiment analysis system can capture video and audio of workflows while a game developer is working on a game development tool. The video and audio sentiment analysis system can use speech-to-text transcription to log requests and suggest help for a game developer. The video and audio sentiment analysis system can capture the recordings for a time period before the error…

Interactive gameplay playback system

Granted: December 1, 2020
Patent Number: 10850204
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.

Contextual video recommendations within a video game

Granted: November 24, 2020
Patent Number: 10848805
Methods for providing contextual video recommendations within a video game are provided. In one aspect, a method includes executing an application that uses a rendering engine. The method also includes determining that a video recommendation threshold has been met. The method also includes providing a current contextual state of the application to a server such that the server selects a video from a plurality of videos based on the provided current contextual state and an index, wherein…

Method and apparatus for splitting three-dimensional volumes

Granted: November 24, 2020
Patent Number: 10846910
Apparatuses and methods pertaining to computer handling of three dimensional volumes are disclosed. One such method comprises obtaining data representing an input set of one or more three-dimensional volumes; selecting a first three-dimensional volume from among the input set of three-dimensional volumes; identifying a concavity in the first three-dimensional volume, the concavity having a region of deepest concavity; splitting the first three-dimensional volume along a split plane or…

System and method for cross-platform party formation

Granted: November 24, 2020
Patent Number: 10843086
A virtual space is provided to users via client computing devices. Device information related to a client computing platform used by a user to interact with the virtual space may be obtained. Different users using different client computing platforms may be provided with different in-game capabilities such as user roles, content items, levels, and/or other content or actions available for the user in the virtual space based on the client computing platform used by the users to access the…

Sensory-based dynamic game-state configuration

Granted: November 17, 2020
Patent Number: 10835823
Systems presented herein may automatically and dynamically modify a video game being played by a user based at least in part on a determined or predicted emotional state of a user. Using one or more machine learning algorithms, a parameter function can be generated that uses sensory and/or biometric data obtained by monitoring a user playing a video game. Based on the sensory and/or biometric data, an emotional state of the user can be predicted. For example, it can be determined whether…

Seasonal reward distribution system

Granted: November 17, 2020
Patent Number: 10835824
The present disclosure provides a video game based seasonal reward distribution system. The seasonal reward system can provide users with a non-linear map that allows the users to choose how to progress through the reward map when advancing or leveling up a virtual character or user account within the video game. The virtual map can provide a visual representation of a non-linear pathway or tracks that a user can follow based on how the user would like to proceed and what types of…