Electronic Arts Patent Grants

Using biometrics to alter game content

Granted: September 17, 2019
Patent Number: 10413827
An online gaming system for adjusting game content presented to users in an online game. The system may adjust content based on mood profiles determined for the individual users. The system may comprise one or more processors configured to execute computer program modules. The system may include a game module configured to execute an instance of an online game and to implement the instance of the online game to facilitate participation of users in the online game. The system may include…

Route navigation system within a game application environment

Granted: September 10, 2019
Patent Number: 10406437
Embodiments of the present disclosure provide a route navigation system that can aid the user by providing navigational aids for navigating within a virtual game environment. The navigational aids can provide visual indications to the user within the game environment in order to help direct the character to navigation objects used for traversing the environment. The navigation information used for navigation within the game environment can be determined based on a route navigation grid.…

Providing content based on presentation control device

Granted: September 10, 2019
Patent Number: 10406436
An online gaming system for providing online game content to users based presentation control device. The system may comprise one or more processors configured to execute computer program modules including: a game module configured to execute an instance of an online game and to implement the instance of the online game to facilitate participation of users in the online game via presentation control devices; a user module configured to manage content sets corresponding to the individual…

Swarm crowd rendering system

Granted: September 3, 2019
Patent Number: 10403018
Embodiments of systems and methods described herein are configured to render a group of virtual entities during runtime of a game application with varied appearances and animations. The virtual entities may be composed of multiple elements. The systems and methods may provide a toolbox which can configure the characteristics of the elements and/or the background characters, such as appearances, locations, and animations. During runtime of the game application, the systems and methods can…

Producing three-dimensional representation based on images of an object

Granted: September 3, 2019
Patent Number: 10403001
An example method of generating three-dimensional objects based on two-dimensional images of at least part of the object may include: receiving, from a mobile computing device, a notification indicating that a plurality of images depicting an object have been uploaded to a first storage location; transmitting, to a rendering application, a rendering request specifying the first storage location; receiving, from the rendering application, a rendering response indicating that a polygonal…

System and method of displaying device information for party formation

Granted: September 3, 2019
Patent Number: 10398987
A virtual space is provided to users via client computing devices. Device information related to a client computing platform used by a user to interact with the virtual space may be obtained. Different users using different client computing platforms may be provided with different in-game capabilities such as user roles, content items, levels, and/or other content or actions available for the user in the virtual space based on the client computing platform used by the users to access the…

Providing virtual containers across online games

Granted: September 3, 2019
Patent Number: 10398984
System and method for providing cross-game virtual containers in online games are disclosed. Virtual items usable in multiple online games may be packaged in a cross-game virtual container. Instances of cross-game virtual container may be presented for purchase by user in a virtual store. The price of a given instance of cross-game virtual container may be set as a fraction of the total of the individual prices of the virtual items in the given instance of cross-game virtual container.…

Method and system for facilitating chance-based in-game virtual item distribution

Granted: September 3, 2019
Patent Number: 10398981
A system and method for facilitating chance-based in-game virtual item distribution in a video game. A mini-game interface presents a mini-game to a user that has committed to a battle. Prior to instigation of the battle the user participates in a chance-based mini-game that determines awards to be distributed to the user from a set of potential awards. Benefits associated with a determined award are applied to a game entity included in a battle which is to follow the mini-game.

System and method for in-game calendar-based item promotion

Granted: August 27, 2019
Patent Number: 10395279
A method and system for in-game calendar-based item promotion for use by groups of users in the game, such as alliances. The users have a shared calendar in which dates and times are scheduled for group activities and additional relevant information may be entered. The system and method include ways of identifying scheduled dates and times and activities and promoting items which may be helpful for the scheduled activities. The users are encouraged to purchase the promoted items. In…

Interactive agents for user engagement in an interactive environment

Granted: August 20, 2019
Patent Number: 10389607
Various aspects of the subject technology relate to systems, methods, and machine-readable media for interactive computer-operated agents for user engagement in an interactive environment. Computer-operated agents are introduced to help populate a session and are configured to maximize engagement rates among users associated with user-controlled agents. During these interactions, engagement metrics are collected that indicate different interaction rates at different times by the…

System for seamless animation transition

Granted: August 20, 2019
Patent Number: 10388053
Embodiments of systems disclosed herein reduce or eliminate artifacts or visible discrepancies that may occur when transitioning from one animation to another animation. In certain embodiments, systems herein identify one or more pose or reference features for one or more objects in a frame of a currently displayed animation. Although not limited as such, often the one or more objects are characters within the animation. Systems herein can attempt to match the reference features for the…

Facilitating user progression in a virtual space based on user purchases of virtual currency

Granted: August 20, 2019
Patent Number: 10386988
A system and method for facilitating user progression in a virtual space based user purchases of virtual currency are disclosed. The facilitated user progression may include user progression a virtual space ability or abilities based on purchases of the virtual currency with real world money. Such user progression in those abilities may be distinct and separate from user progressions in other virtual space abilities based on gameplays by the users.

Systems and methods for automatically measuring a video game difficulty

Granted: August 20, 2019
Patent Number: 10384133
Embodiments of the systems and methods described herein can automatically measure the difficulty metrics associated with various aspects of a video game using an artificial intelligence system. The artificial intelligence system may include multiple game agents. Telemetry data associated with the gameplay of each game agent may be recorded while the game application is automatically executed by the game agents. The telemetry data may be communicated to a data analysis system which can…

Consideration-based non-player character counseling

Granted: August 20, 2019
Patent Number: 10384127
An approach to facilitating consideration-based non-player character counseling is provided. A non-player character counsel may be controlled within a game space to provide counsel content to users in exchange for virtual consideration purchased with real world money. For example, responsive to reception of adequate virtual consideration from a first user, the non-player character counsel may be controlled to provide a first set of counsel content to the first user in the game space. The…

Resource access driven distributed transaction coordination system

Granted: August 13, 2019
Patent Number: 10382588
Resource access driven distributed transaction coordination system is described. A method may include receiving a request to perform a migration of user data from a first user account to a second user account and restricting access to a distributed resource as a result of receiving the request. When a distributed process requests access to a distributed resource, and that distributed process doesn't have any pending tasks, account migration may be performed.

Virtual environment mapping system

Granted: August 6, 2019
Patent Number: 10369472
The present disclosure provides embodiments of a virtual mapping system for using real world geographical locations to generate virtual environments within game applications. The virtual mapping system allows a game application to identify geographical information associated with real world locations. The geographical information can be used by the game application to recreate the selected geographical location using virtual assets from the game application.

Runtime animation substitution

Granted: August 6, 2019
Patent Number: 10369469
A method of runtime animation substitution may include detecting, by a processing device of a video game console, an interaction scenario in an instance of an interactive video game, wherein the interaction scenario comprises a target animation associated with a game character. The method may further include identifying, by the processing device, a valid transitional animation. The method may further include causing, by the processing device, the valid transitional animation to be…

Systems and methods for generating a compilation reel in game video

Granted: August 6, 2019
Patent Number: 10369460
In some embodiments, a system comprises an interface, a set of compilation rules, a trigger indication selection module, and a compilation reel generation module. The interface may be configured to receive metadata corresponding to gameplay on a digital device. The metadata may include a set of trigger indicators associated with a set of gameplay events occurring during the gameplay. The set of trigger indicators may be based on a set of trigger conditions occurring during the gameplay.…

Realtime dynamic modification and optimization of gameplay parameters within a video game application

Granted: July 23, 2019
Patent Number: 10357718
Embodiments presented herein include systems and methods for performing dynamic difficulty adjustment using processes that may not be detectable or are more difficult to detect by users compared to static and/or existing difficulty adjustment processes. Historical user information may be utilized by a machine learning system to generate a prediction model that predicts an expected duration of game play. Before or during game play, the prediction model can be applied to information about…

Method for event detection in real-time graphic applications

Granted: July 9, 2019
Patent Number: 10346942
A computer implemented method for event detection in real-time graphic applications, comprising: receiving an indication for a method selected from a group of methods for identifying an action-requiring element comprised in a frame rendered during a game; activating the method for recognizing whether the element is comprised in a frame to be rendered; and responsive to the element being comprised in the frame, taking the action, wherein the method is a least resource-consuming or least…