Interactive gameplay playback system
Granted: August 20, 2024
Patent Number:
12064698
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Machine-learning assisted autocomplete in visual programming
Granted: August 13, 2024
Patent Number:
12061882
A visual-programming tool accesses a datastore of existing program data, which includes program code associated with a plurality of programs, (e.g., games), stored as multi-layer trees of nodes with logical connections signifying relationships between nodes of adjacent layers. The tool uses machine learning to determine multi-layer trees of predictions including at least one chain of nodes from the multi-layer tree of nodes. The tool provides one or more of the multi-layer trees of…
Intelligent system for automated allocation of computing resources
Granted: August 6, 2024
Patent Number:
12056579
Some embodiments herein disclose intelligent priority evaluators configured to perform a method that prioritizes tasks submitted by various users, even if the tasks are similarly classified. The scheduling system can collect, calculate, and use various criteria to determine a reward score in order to prioritize one task over another, such as for dynamic scheduling purposes. This can be performed in addition to or as a replacement for receiving user designations of priority.
Denial-of-service (DoS) attack protection and mitigation
Granted: July 30, 2024
Patent Number:
12052279
Various aspects of the subject technology relate to systems, methods, and machine-readable media for authenticating user accounts. The method includes authenticating at least one user account of a plurality of user accounts for lobbying into a session. The method includes generating at least one authenticated socket in a server for each authenticated user account. The method includes adding the at least one user account to the at least one authenticated socket. The method includes adding…
Detecting high-skilled entities in low-level matches in online games
Granted: July 23, 2024
Patent Number:
12042736
A high-skilled-low-level detection system may detect high-skilled entities in low-level matches of an online gaming. The system may identify a plurality of entities that are within a first category of entities eligible to be matched by a matchmaking algorithm. The system may then determine respective feature sets based at least in part on gameplay data associated with the plurality of entities and perform anomaly detection on the respective feature sets. The system may then determine,…
Strand simulation in multiple levels
Granted: July 16, 2024
Patent Number:
12039670
A method comprises determining positions of render strands based on a simulation model of simulation strands. Each simulation strand corresponds to a render strand. For a first range of values of a metric up to a threshold value, the simulation model is determined in a first simulation level using a first set of simulation strands. For a second range of values of the metric from a second threshold value, the simulation model is determined in a second simulation level using a subset of…
Generating expressive speech audio from text data
Granted: July 9, 2024
Patent Number:
12033611
A system for use in video game development to generate expressive speech audio comprises a user interface configured to receive user-input text data and a user selection of a speech style. The system includes a machine-learned synthesizer comprising a text encoder, a speech style encoder and a decoder. The machine-learned synthesizer is configured to generate one or more text encodings derived from the user-input text data, using the text encoder of the machine-learned synthesizer;…
Learning character model animations with a layer-wise mixture-of-experts network
Granted: July 9, 2024
Patent Number:
12033262
A computing system may provide functionality for controlling an animated model to perform actions and to perform transitions therebetween. The system may determine, from among a plurality of edges from a first node of a control graph to respective other nodes of the control graph, a selected edge from the first control node to a selected node. The system may then determine controls for an animated model in a simulation based at least in part on the selected edge, control data associated…
Spectator system in online games
Granted: July 9, 2024
Patent Number:
12029988
A spectator system may provide for spectating in online gaming. The spectator system may receive, at a spectator server, game state data from a game simulation server hosting an online game for one or more players, generate one or more spectator game state data corresponding to one or more spectator devices and output the one or more spectator game state data to the spectator devices. The spectator server may further output the game state data to another spectator server.
Incentivizing fair gameplay through bot detection penalization within online gaming systems
Granted: July 2, 2024
Patent Number:
12023594
A bot detection system and method analyzes application programming interface (API) data associated with an online gaming player account to make a determination of whether the player account is engaging in cheating by using a bot during online game play. The API data may be analyzed to generate API metadata that is descriptive of the API data, such as an indication of how many API calls were made to a particular API during a particular time period on behalf of the player account. The API…
Dynamic control surface
Granted: July 2, 2024
Patent Number:
12023574
The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application. The console controller can…
Systems and methods for generating a simplified polygonal mesh
Granted: June 11, 2024
Patent Number:
12008716
A method, device, and computer-readable storage medium for generating a simplified mesh. The method includes: receiving an input mesh that is a polygonal mesh; identifying one or more submeshes of the input mesh; fitting a set of shapes to the one or more submeshes to determine which shapes approximate which submeshes within a threshold value; for each submesh that is associated with at least one shape that approximates the submesh within the threshold value, generating a set of proxy…
Automated coaching for online gaming
Granted: June 4, 2024
Patent Number:
11998851
A game coaching system identifies gameplay data associated with online game players of an online game and determines, based at least in part on the gameplay data, a performance model to predict performance metric(s) of individual players. The performance model may be used to conduct a sensitivity analysis to determine which perturbations to individual parameters of gameplay data result in improvements to the performance metric(s) of a player. This sensitivity analysis may be used to…
Enhanced animation generation based on motion matching using local bone phases
Granted: May 28, 2024
Patent Number:
11995754
Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local…
Contextually aware active social matchmaking
Granted: May 28, 2024
Patent Number:
11992772
Various aspects of the subject technology relate to systems, methods, and machine-readable media for contextual matchmaking. The method includes receiving player information for a plurality of players, the player information for each player comprising at least one of player statistics, player tendencies, and player preferences. The method also includes generating player archetypes for each of the plurality of players based on the player information, each of the player archetypes…
Enhanced pose generation based on generative modeling
Granted: May 28, 2024
Patent Number:
11992768
Systems and methods are provided for enhanced pose generation based on generative modeling. An example method includes accessing an autoencoder trained based on poses of real-world persons, each pose being defined based on location information associated with joints, with the autoencoder being trained to map an input pose to a feature encoding associated with a latent feature space. Information identifying, at least, a first pose and a second pose associated with a character configured…
Interactive videogame verification using cryptographically protected transaction records
Granted: April 30, 2024
Patent Number:
11973883
An example method of performing interactive videogame verification using cryptographically protected transaction records includes: receiving, by a videogame server, from a first videogame client device, a first transaction record reflecting a first set of events associated with an interactive videogame session, wherein the first transaction record is cryptographically signed by a first private cryptographic key associated with the first videogame client device; receiving, from a second…
Character controllers using motion variational autoencoders (MVAEs)
Granted: April 30, 2024
Patent Number:
11972353
Some embodiments herein can include methods and systems for predicting next poses of a character within a virtual gaming environment. The pose prediction system can identify a current pose of a character, generate a gaussian distribution representing a sample of likely poses based on the current pose, and apply the gaussian distribution to the decoder. The decoder can be trained to generate a predicted pose based on a gaussian distribution of likely poses. The system can then render the…
Predicting the appearance of deformable objects in video games
Granted: April 16, 2024
Patent Number:
11957976
This specification describes a computer-implemented method of predicting the appearance of a deformable object in a video game. The method comprises determining a configuration of a moveable object underlying the deformable object. Input data is inputted into a machine-learning model. The input data comprises a representation of the configuration of the moveable object. A model output is generated as output of the machine-learning model for predicting the appearance of the deformable…
Terrain search
Granted: April 16, 2024
Patent Number:
11961183
A system may provide for searching terrain data of real-world locations based on input representing a terrain for a game world. The system may receive terrain inquiry data including height data for terrain of a game world, generate an inquiry descriptor based on the terrain inquiry data at least in part by applying a plurality of filters to the terrain inquiry data, the inquiry descriptor including a plurality of inquiry descriptor values corresponding to the plurality of filter and…