Zynga Patent Grants

Display screen or portion thereof with graphical user interface

Granted: November 24, 2020
Patent Number: D902943

Multitenancy gaming services platform

Granted: August 4, 2020
Patent Number: 10736157
Systems and methods for providing multitenancy gaming platform services are presented. In one embodiment a method for providing multitenancy gaming platform services comprises receiving, at a server computer, a request from one of a plurality of applications for an operation associated with a service, the request including a token, data related to an application, and a target user identifier. The method further comprises, decoding the token to determine an application identifier and a…

Automated tuning of computer-implemented games

Granted: August 4, 2020
Patent Number: 10729979
A system for automated tuning of a computer-implemented game is configured to enable definition of a performance metric indicative of player performance in a computer-implemented game that has tunable gameplay parameters. A performance target is defined that represents target values for the performance metric during progress in the game. The system executes a gameplay simulation using an automated player, and performs an iterative tuning operation based on results of the simulation. The…

Systems and methods for providing efficient game access

Granted: July 21, 2020
Patent Number: 10717010
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the…

Apparatuses, methods and systems for an online rewards incentive program

Granted: July 14, 2020
Patent Number: 10713665
Software on a server receives a game action message associated with one of a plurality of online games being played by a user. The software generates an asset message based at least in part on the game action message. The software determines user feed preferences based on a social filter graph. The social filter graph depends at least in part on a metagame account associated with the user. And the software transmits the asset message to social network identifiers according to the user…

Adaptive object placement in computer-implemented games

Granted: July 14, 2020
Patent Number: 10709986
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a…

Changing a virtual world based on real-world locations of players

Granted: July 14, 2020
Patent Number: 10709984
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the…

Systems and methods of automatic game creation

Granted: June 16, 2020
Patent Number: 10682571
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented. An access module can access player information for a receiver and an originator. Additionally, a matching module can determine that the receiver and the originator have a connection based on the player information. Furthermore, a game invitation module can detect that a recipient game is installed on an originator device of the originator…

Friend recommendation system

Granted: June 9, 2020
Patent Number: 10675534
An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends…

Collaborative diplomacy mechanics

Granted: June 2, 2020
Patent Number: 10668388
A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the…

Finding friends for multiuser online games

Granted: May 12, 2020
Patent Number: 10646785
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.

System and method for resource object creation in virtual game environment

Granted: March 24, 2020
Patent Number: 10596469
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for creating and representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource object can be created by a player through selection of an area within the virtual environment.…

Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files

Granted: February 18, 2020
Patent Number: 10561944
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more…

Automated game modification based on playing style

Granted: February 11, 2020
Patent Number: 10556182
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated…

Providing rewards to players based on activity of associated players

Granted: February 11, 2020
Patent Number: 10556173
A computer-implemented method and system are described for providing rewards, awards, and other incentives to players based on the activities of associated players is described. In some examples, the technology determines an activity level for players associated with a distinguished player, such as friends and other players within a social or game network, and rewards the distinguished player based on their activity levels.

Leveraging social graphs with game play auto-neighboring

Granted: February 4, 2020
Patent Number: 10552446
Techniques for automatically establishing connections between users within a gaming social network, designed for connecting users having common gaming interests, social connections, or characteristics. Embodiments include methods for automatically establishing connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in…

Swipe-direction gesture control for video games using glass input devices

Granted: February 4, 2020
Patent Number: 10549180
Methods, systems, and computer programs are presented for handling a touch input to a game executed on a device. The method includes the operation of rendering the game on the device. The device includes a touch screen for receiving touch input from a user. The game renders a game object that is moveable in one or more directions within a scene of the game. A touch input is detected from the touch screen when the game object is selected for movement. The touch input is analyzed to…

Sequential selection of multiple objects

Granted: January 21, 2020
Patent Number: 10540060
A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action…

Active social network

Granted: January 7, 2020
Patent Number: 10525339
A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.

Method to detect and score churn in online social games

Granted: December 31, 2019
Patent Number: 10518167
A method and a system for predicting churn of a player of an online game is described. Online engagements of a group of players of the online game are monitored during a churn prediction model training period. Online engagement scores for the group of players are computed within a periodic number of days within the churn model training period. A weighted exponential moving average of the online engagement scores of the group of players of the online game is computed during the churn…